Final Testament is Out!!!



The Battlecruiser Alamo has finally located the Xandari Empire, the malevolent force that they ventured deep into unknown territory to find, and has stumbled into the middle of a decades-long war. With thousands of refugees depending on them for protection, enemy fleets in hot pursuit and saboteurs threatening to betray them all to their enemies, all depends on Lieutenant-Captain Orlova and her crew as they prepare for a desperate last stand against impossible odds...

Buy it now at http://mybook.to/Alamo19!

Whither Starfighter, Ancient Egypt, and New Mexico...

Right, so, I might have an idea at last. I've been hitting my head against a brick wall for some time now, trying to work out a storyline that satisfied me, and one that I thought would be worth writing. I've discarded a lot because they just didn't work in my head. There was a fantasy series I pondered for a time, but there are good reasons not to go into that particular well at the moment, which I'll get to later on – because this is talking about long-term, as well as short-term.

About a year ago, I came up with an idea for a character and a story that was designed as an easily introduction to the Triplanetary universe. At that point, it was on Book 12, and I realized that it was going to potentially put people off diving into the Battlecruiser Alamo series, if they thought that they had to go back through such a large number of books to get into the story. (In actually, I think a lot of them stand-alone at least reasonably well, though there are a few I wouldn't recommend as introductions. If you are reading this and want to jump into the series – then Aces High or Triple-Edged Sword wouldn't be bad places to start.)

The character was Midshipman Pavel Salazar, the book was Aces High. The eagle-eyed among you might have noticed that Aces High was Alamo 13, and Pavel Salazar has become an integral part of the main series. (Yes, I really like the character…) Nevertheless, the idea fizzled. Or perhaps expanded, instead. It rapidly became apparent that the story I was telling encompassed the whole crew, not just one man, and I needed to adapt it to fit that. I'm very happy with the story and the book – but as with me is all too often the case, it wasn't the book I originally planned to tell!

Nevertheless, the idea remains a sound one. The original specification is essentially unchanged – shorter novels, say 40,000 words, released in between Alamo books until the two series dovetail, which at some point they will do. Featuring one, or two point-of-view characters, at the $2.99 price point. I think now might be the time to introduce these into the story. Things have moved on for Alamo – a lot, in fact – and that provides significant opportunities for plot development. There are things moving back at Yeager Station as Commodore Marshall puts his task force together, and Logan Winter will be continuing his schemes. This provides a little window to look back to that, before their return to the main series.

Oh, was that a spoiler? Thought you'd seen the last of Commodore Marshall? No fear – he's taking a break, but he will be back.

The next six or seven Alamo novels are set to – at least in my mind – kick things up a gear. In a few days, Final Testament will be out, and that sets up a lot of the story I've been talking about. I was briefly tempted to simply move to monthly Alamo releases for a while, but I'm not sure that's a good idea. (Though comments on this are invited…) As it is, I have vague ideas for three to five Starfighter books – with the concept that these are intended both as introductions to the setting as well as expansions of the main plot. Serving both masters is going to be...interesting...but I'm determined to give it a try.

Longer term? Well, I still want that elusive second genre, and as ever, I've broken it down to two possibilities. Fantasy or historical. Common sense suggests the latter – as well as some fundamental problems I have with writing fantasy up in my head, but that's something I could probably get over in time. If you are planning to start out as a writer/publisher, I'd recommend taking a look at a book called 'Writing to Market'. (At some point soon, I really need to do a 'recommended writing books post', I think.) I don't agree with all of it by any means, but the writer makes an excellent point about choosing where to write.

Now, I'll stress here that the best piece of advice I ever read – from what was otherwise a terrible book – was that you should look at the novels on your shelves when working out what genre to work in, but it isn't quite as simple as that. Few people only like one sort of book; my shelves have science-fiction, fantasy and historical on them, biased somewhat toward the former, I must admit. Write to Market makes the point that you should look at the current, well, market in the genres you are looking at, before making your final decision on where to focus your attention.

Bluntly, fantasy is glutted. I'm certainly not saying that you shouldn't write in that genre, not at all, but I am saying that you might find it harder to get traction. This is one of those unpleasant times when I'm forced to stick my 'businessman' hat on. I'd say most – maybe all – writers don't have the problem of working out a story to write, rather the reverse – that there are too many stories in their heads, and it is difficult to focus on one. I've certainly got that problem. There are some books I want to write that I know I just can't justify, not at the moment, and those keep getting postponed. On the other hand, looking at what else is out there prompts me to think about pushing other ideas to the fore, thinking that their time has come.

Fantasy, therefore, slides to the back. I've got a couple of fantasy series in my head – one more sword and sorcery, one full-blown Game of Thrones-epic – but the time is just not right at the moment. Historical fiction, however, is more open, and that's a good place to look at. The trick is to work out where things are moving, and establish yourself in that genre as it matures. (Want another tip for the year after next? Westerns. My side prediction is that 2018 will be the Year of the Western, and yes, I'm planning something along those lines. I've got this Confederate veteran longing to explore New Mexico and Sonora in 1865-68, following along General Shelby's force...with occasional sidetrips to Honduras, perhaps...)

The Old West aside, Egypt is calling. In a big way. I've mentioned that I've been going through a lot of lectures lately, and I recently completed a lecture series on Ancient Egypt that, well, sold it to me very comprehensively. Not just to write, but let's just say I've dropped a lot of coin on additions to my library in the recent past, and I can't see that changing any time soon. So the research begins. (As usual, I have more than one idea. I'd like to look at the Thirteenth Dynasty, the start of the Second Intermediate Period – that's the one with the cannibalism, by the way – as well as the Nubian Pharaohs from the south, much later on. And there's always the Amarna period, as well…) I figure it'll take some time to get myself ready for that, so it's definitely a '2017' project, but something I'm pretty sure will happen.

So – there you go. A little look behind the veil. I'm as curious as you to know what's hidden behind there...

Coming Soon...

In all honesty, I didn't expect to be writing this post today. (And yes, I know it's been weeks since my last post…) About four weeks ago, I launched into Starfighter with a vengeance, started to write it, and bounced completely. It just didn't work, and I couldn't find a way to make it work, not as written. I spent two weeks on this, and ended up, basically, with nothing. Which means Starfighter is postponed for a little while, and will probably reappear reasonably soon under a new format. I haven't given up on it, but I need to spend more time going back over the details again.

Now, this post isn't a 'nothing is coming out' post. Far from it. The side effect of this – following some rather frantic work – is that Alamo 19: Final Testament will be on sale in a few days. I had the plot in my head, the characters working, and I just launched into it with a vengeance. After a bit of initial trouble, it sparked well, and the draft was finished and off to the beta-readers yesterday. Soon, fingers crossed, I'll be hitting the button and putting it on sale.

This book, I will confess, surprised me quite a lot. First of all in that a lot of the plot elements I had written off for the 'Thule' sequel, the book which became Triple-Edged Sword, actually fitted in here rather well, so that development work actually saw some fruition after all. It's a direct sequel to 'Forbidden Seas', picking up immediately where it left off, and continuing the saga of the Neander refugees being escorted to safety – though naturally, it isn't going to be as simple as that.

The universe expanded during the writing of this book – and more than I had anticipated going in. New cultures, new systems, a lot more detail of the Neander culture have been weaved into this one, though it also has one of the most complicated space battles I've ever worked on. Gave me a headache trying to plot it out! It's a strong book for Cooper and Harper, I think, and you'll be seeing even more of Harper in future books; I think she's managed to finally make herself a permanent POV character, which rather condemns me to four-POV novels for the foreseeable future.

Probably the main surprise of this book was that it sparked off what's going to be a long story arc, easily as long as the old 'Cabal War' story from Alamo 6-10, and likely longer; the odder part is that it really started with the last book, Forbidden Seas – or in some ways, with Triple-Edged Sword, though that fits into the arc rather like Ghost Ship did with the original piece – or Not One Step Back, perhaps more appropriately. (If you are a new reader, Triple-Edged Sword isn't a bad place to start, or perhaps Aces High, if you don't want to start right at the beginning.)

There's a lot of, well, stuff coming up in the next few books, and the pieces are dropping nicely into place for me. That might be my problem with the new series, actually, as I've spent most of the last three weeks working on future Alamo storylines. Not that I'm complaining about that, far from it! Working in this universe feels like going home for me now, and I don't see myself stopping in the foreseeable future. I've already had some thoughts about what will happen in the next story arc, and I'm not going to need to worry about that until 2017!

What comes next? Well, in all honestly, I don't know – and I'm planning to start writing next week! I suppose if inspiration really fails, I have got the next Alamo novel forming up nicely – Operation Damocles – but I'd like to do something else first. The problem isn't that I'm short of ideas, rather that I have too many and they're having trouble settling down. If all goes as I am expecting right now, you'll see the following Alamo novel in mid-July – with Final Testament coming up before the end of this month – and something else coming out between now and then! Rest assured – I'll let you know here when I get deep into it, once I'm sure about what I am doing...

New Series: Starfighter Design Notes

This one has been a long time coming. I've been wanting to launch a second series in the Triplanetary Universe for years, almost since I first began to write the adventures of the Battlecruiser Alamo, but it's never seemed to really come together until now. Spitfire Station was originally intended as the spin-off series, but there were a number of problems with it that prevented a second book from happening. None of them related to the book itself, I think – I'm very happy with Triple-Cross – but ultimately I found that the core concept of the series just didn't suggest itself to further plots. Partly because it was a spin-off. It could never escape the shadow of the Battlecruiser Alamo, and (mild spoiler) eventually I made the decision to merge the characters I wanted back into the primary storyline – which ultimately boiled down to Kristen Harper in the long-term.

Starting this month, I'm trying again, with a new series, the long-awaited 'Eagle Squadron'. In theory, this series has been in the planning stages for two years, but over time it has changed so much in core conception that I don't think it's really fair to call it the same idea. All that really remains is the title, and the idea that it revolves around the (mis)adventures of a fighter squadron. The key difference this time is simple – this isn't a spin-off. It's an independent series, using the same setting, but with no connection to the saga of the Battlecruiser Alamo, with one key exception that I'll come to in a few moments. Independent plots, independent characters, independent stories. I won't say I'll never do a cross-over, but certainly not for a good while. I want Eagle Squadron to stand on its own first.

Another problem I had with Spitfire Station was that I never really had good ideas for where it could go next, after Triple-Cross. Technically, I did have the plots that became 'Ghost Ship' and 'Aces High', both of which had originally been intended as Spitfire Station novels, but both of them worked out a lot better as Alamo novels. Both of them were altered to some degree, of course, but the ideas were more suited to spaceship rather than space station. This time, that's different – I've got four firm plots in my head – one of which, ironically, was the aborted attempt at 'Forbidden Seas' that I actually think will work better for Eagle Squadron – and all of them are suited to this specific concept.

It's important that this series be distinctive from Alamo, I feel. I suppose I could come up with a new crew doing similar sorts of missions, perhaps with a different feel, but that's not enough. I wanted a new concept, and I got it from Glen A. Larson. Of late, it's become obvious to me that I probably owe an awful lot more to Glen Larson and Gerry Anderson than I ever do to Gene Roddenberry; I think that's down to the science-fiction that was on television when I was in my formative years. Star Trek wasn't shown anything like as often when I was growing up; I was well into my teens before I'd watched more than a couple of episodes of the Original Series, though I do seem to recall looking forward to the start of the Next Generation. (I may have been less discerning in my youth, though I will stand in the defence of TNG Series One if summoned; in a strange way, I think it's the closest to what 'Star Trek' should have been in my head.)

I'm drifting. Essentially, the core concept of this series is a squadron of rogues and renegades on a covert carrier, conducting a series of black-ops missions on the fringes of Triplanetary Space. Something like a cross between the A-Team, Mission Impossible, Airwolf and Battlestar Galactica. With the Millenium Falcon as the base ship. That means a somewhat less military feel, and it also means that they have far more limited resources at their disposal. No quarter-mile laser cannons and thick armor plating. More a question of obsolete fighters running out of a converted bulk freighter, as well as some special equipment donated by Triplanetary Intelligence to even the odds. A commander who gets his hands dirty and goes on the missions, because no-one's going to tell him that he can't.

A perennial problem with Alamo, something I always wrestle with, is finding an excuse for the Captain to get his/her hands dirty. If you think about it, it doesn't make any sense that they would. Captain Kirk should never have left the bridge; Picard rarely did, and that was one of the things that TNG got right. Hence the use of officers such as Orlova, Salazar, Harper and others to do the dirty work. Nevertheless, it does make it a little harder for a writer to weave the commander into the action. The solution in this case that I've taken is to separate the 'Mission Command' from the 'Ship Command'.

One of the beauties of writing fiction is that I can make up the details to fit the plot, and I can make whatever changes to military organization I need, as long as they make sense both from the standpoint of internal consistency in the universe and rational (or at least near-rational) military logic. In this case, it means coming up with the role of 'Strike Commander', an obsolete title from the Interplanetary War.

So, what is a Strike Commander? In-universe, the idea originated from the raiding missions in interstellar space, as the Triplanetary Confederation waged economic warfare with the United Nations. Often, squadrons – or larger formations – would be operating from several ships at once, even if they were engaged on the same mission. Carriers were scarce, but any ship with a shuttle bay could at least theoretically house a fighter or two, and that often meant that a squadron would be operating out of half a dozen ships – either for escort purposes, or covert operations. Naturally, these would require a commander, and that officer would not need to be involved with the command of whatever ship he was based on. Given that the number of fighters involved was usually at squadron size, a senior officer wasn't needed – but the job suggested sufficient independence that it went beyond the purview of a normal Squadron Leader. Hence – Strike Commander, almost a 'Commodore of Fighters', who would command a mission, a squadron or two, but not the individual ships.

Naturally, once the war ended, the practice was discontinued, no longer necessary as fighters reverted to a defensive/patrol function, operating from carriers or capital ships rather than in independent groups. The Strike Commanders were usually mavericks anyway by the very nature of their assignment, and such officers rarely did well in peacetime, so within a year of the war, the last of the Strike Commanders was assigned to other duty. That one of the POV characters in the Eagle Squadron series was one of those Strike Commanders – then-Major Jack Conway – should at this point, I suppose, be obvious.

That's one of the POV characters for you, then, but to give the identity of the other two away would start to enter into the realm of the spoiler, so I'm not going to talk about them here. This is outlined as a three-POV novel, I will say that, and I sincerely hope that it stays that way; Alamo, when I wasn't looking, managed to turn itself into a four-POV series, and that's causing me lots of fun at the plotting stage, I can tell you! What else can I say? Well, the base ship is known as either the CSS Churchill or the Thomas O'Dell, depending on who is asking, and the bulk of the action takes place at Proxima Centauri, orbiting the gas giant Caelus, or in the Janus Belt that surrounds it. And one of the characters – though not a POV character – is Logan Winter. Yes, I'm bringing at least one familiar face over to Eagle Squadron from the primary series.

Yes, he's back. I've been having difficulty fitting him into Alamo anyway, and now that he's been left behind, it was going to be impossible to use him there. Something that was obvious during the latter stages of planning for Eagle Squadron is that I was going to need a 'handler' for the Churchill, someone to provide them with their missions, and rather than invent a new character, I figured that Logan fitted well in that category anyway. Now as Director of Extrasolar Operations for Triplanetary Intelligence, Eagle Squadron is a key asset. At least, that's what both he and I hope, should the series go well!